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Killing floor 2 steam market8/18/2023 Again, I personally think if that’s how someone wants to play the game, then that’s how they want to play the game. Let people play the game how they want to play it.Īnother thing I can easily see happening, is people buying items with real world money, then turning around and selling it for Units, effectively creating a “buy units for real world money” situation. If someone doesn’t want to play the game worlds and just decorate their condo, and they want to spend their Steam Credits on items, I think by all means let them. In my response to this completely made-up complaint, I would argue that people play game modes to have fun with friends more than they do to grind units. I can see some people arguing “Oh, well you can just buy “so and so item” on the Steam Marketplace so why would anyone play the game modes”. Looking at this from all angles however, I do see how some people can see these as either micro-transactions, or even a bit unfair. So the community would end up deciding what items would be priced at what, simply based on the demand for said item. I also want to put in here, that the prices of said items would be strictly governed by supply and demand by the community itself. The great thing about it in my mind, is developers get small cuts of every transaction on the Marketplace (all be it a small one), which can help would with development costs as well. Putting all this on the Steam Marketplace makes all that thinking redundant. As posted in the thread, and talked about in other places ever since trading was announced, there were always ways people where going to trade items for units (often for real world currency) from the get go. I personally think this is an alright decision. I wrote this before amended that only certain items would be Marketplace-able. Vote below, then please feel free to post your opinions. Nothing here is final, and our decision to use marketplace has not been decided yet. We’d love for you to share your opinion on this matter. We also see how this could cross the microtransactions line and that’s something we want to be careful about. We see the benefits for our community and the extra income could help us keep afloat a little longer. You can still trade items with friends for free. The marketplace is there for those who want to safety trade items for money, but it is not required. You’d still only be able to earn Units through gameplay (and you can’t trade Units at all), you can still earn all the items in game as well. Other than giving users a safe way to trade items for money, this would not effect gameplay at all. You can see the full list on the market page: Okay, what would this change? There are quite a few indie games as well such as: Killing Floor 2 and Rust. Most notably: Team Fortress 2, Counter-Strike: Global Offensive, and Dota 2. It protects users when making monetary trades as both parties exchange money through Valve’s payment system, ensuring money is correctly transferred as well as the item. Steam Marketplace allows users to trade items in exchange for Steam Wallet money, but through a supply and demand economy system. I’ve never heard of Steam Marketplace, what is it?
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